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Star CitizenUnofficial fan guide

Flight plan for newcomers · ten waypoints

Your Path
to the Cockpit

From the first click to the first launch – and at every waypoint someone from our crew tells you what matters. Not a manual, more of a mission plan: you fly, we guide.

Your starting bonus

50,000 UEC

In-game currency for your start – with the Stonehearst code when you create your RSI account.

  1. Click the sign-up button – the code is already filled in.
  2. Create your RSI account – that is when you get the bonus.
  3. Choose a game package and take off.
Referral code
STAR-L7QW-LPBL
Sign up at RSI with starting bonus

Referral link: If you buy a package worth 40 USD or more after signing up with our code, we receive a referral point at RSI. Your bonus does not depend on it. Forgot the code? According to RSI you can add it up to 24 hours after creating your account: Referral FAQ at RSI ↗

Starting bonus50,000 UECSTAR-L7QW-LPBLSign up with bonus

Waypoint 01

Briefing

Your guide: Dr. Kyle Reece

Star Citizen is a space game in which all players share the same, continuously running universe: you wake up in a city, walk to the spaceport, get your ship and take off – cargo, rescue, salvage, mining or simply exploring. There are no classes and no levels; what you can do depends on your ship, your equipment and your experience.

Important up front: the game is still in development (alpha). Every larger update brings new content, and sometimes something breaks. Knowing that makes it less annoying.

To get started you need a game package. RSI currently sells exactly one, the First Flight Pack (see waypoint 04). You can try the game without buying during Free Fly events: according to RSI the game is then free to play, usually for about a week, announced in the Comm-Link on the RSI site.

“I used to fly across half of Stanton as a freelance emergency physician. The Verse is big, sometimes rough, and now and then a door that should open stays shut. The game is still in development. Don't let that put you off – the first hours are the best, and we're with you.”
Dr. Kyle Reece · Operations lead, Stonehearst Medical

Waypoint 02

Will my PC run it?

Your guide: Ivo Brenner

Star Citizen needs a powerful Windows PC. macOS and Linux are not officially supported. The figures come from the RSI help centre (article updated September 23, 2026):

MinimumRecommended
Operating systemWindows 10 (64-bit, up to date)Windows 10 or 11
ProcessorQuad-core with AVX, AVX2 and FMA3 – Intel i7 Haswell or newer, or AMD Excavator or newerQuad- or eight-core – Intel i7 Haswell or newer, or AMD Ryzen 5 and newer
Memory16 GB32 GB DDR4
Graphics cardDirectX 11.1, 4 GB VRAM, driver with Direct3D 11.1 and Vulkan 1.2DirectX 12, 8 GB VRAM
Storageat least 150 GB on an SSD, plus according to RSI at least 10 GB of SSD for the page file

Small print: the package page in the RSI store still lists older, lower figures (including Intel Sandy Bridge). The current help article is what counts. From experience: the game starts with the minimum, but with 32 GB of memory and a fast SSD it is a lot more fun. Our system check in the getting-started guide rates your PC (stage 01, waypoint “Install” → “Will my PC run it?”).

“I don't judge a ship by its photo or a PC by its spec sheet. But there's one thing I'm stubborn about: the game belongs on an SSD. On an old hard drive everything loads so slowly that you lose the fun before you're even in the cockpit.”
Ivo Brenner · Engineer, Stonehearst Repair

Waypoint 03

Create an account

Your guide: Myra Voss

Your RSI account is your key to everything: game package, ships, launcher. Our link opens the RSI registration with our code already in the “Referral Code” field. According to RSI that gets you 50,000 UEC of in-game currency as a starting bonus.

  1. Open the registration – with the “Sign up with starting bonus” button.
  2. Enter your details – account name (your public name in the game and on the forum), email, password, date of birth. Choose the name carefully, it is your calling card.
  3. Check the code – the “Referral Code” field must say STAR-L7QW-LPBL.
  4. Accept the terms – accept the terms of service and privacy policy, then “Enlist Now”.
  5. Confirm your email – RSI sends you an email; your account is only active once you click the link in it.
RSI registration filled in with the example Kyle_Reece: account name, email, password, date of birth, referral code STAR-L7QW-LPBL, terms box ticked, Enlist Now
This is what the registration looks like, filled in with Reece as an example: account name, email, password, date of birth. At the bottom our code is already in the “Referral Code” field. The newsletter box is optional, the terms box is required. We blurred the email address. Image © CIG / RSI

Forgot the code? According to RSI's referral FAQ you can add it in your account settings up to 24 hours after creating the account. After that it is no longer possible, not even through support.

“Before every launch I count the latches. Here there are three: code in the field, email confirmed, two-factor login on. Most people forget the third – and that's exactly the one you miss when someone else wants into your account.”
Myra Voss · Rescue, Stonehearst Medical

How to secure your account is explained on the get-started page under Secure your account.

Waypoint 04

Your game package

Your guide: Craig Harker

No game package, no game access – a single ship on its own is not enough. RSI currently sells a single package, the Star Citizen First Flight Pack. According to the RSI store it contains:

  • the Star Citizen download,
  • the Aurora Mk II as your first ship of your own, with 6 months of insurance,
  • a hangar to land in (Self-Land Hangar) and 10,000 UEC starting credit,
  • 30 days of loaner ships to try out: Drake Golem (mining), MISC Fortune (salvage) and Crusader Intrepid (cargo).

The package regularly costs $60 before tax (62.83 € including 19 % VAT in the German store); on October 30, 2026 a 25 % promotion was running ($45 / 47.12 €). Together with our code that is 60,000 UEC to start with. You can always see the current price directly at RSI ↗.

RSI Aurora Mk II in flight
The Aurora Mk II, the ship in the First Flight Pack. Image © CIG / RSI
RSI store: First Flight Pack with price and contents
The First Flight Pack in the RSI store (German storefront, October 30, 2026): the price in euros, below it everything the package includes. Image © CIG / RSI
“The Aurora isn't a big ship. But it forgives landing mistakes, and at the start you need that more than a big cargo hold. Fly the three loaners while you have them – afterwards you'll know where you want to go.”
Craig Harker · Pilot, Stonehearst Medical

Waypoint 05

Your ship – via upgrade

Your guide: Nadia Serrat

Because there is only one starter package left, the way to a different starter ship is a ship upgrade (also called a CCU): you buy the First Flight Pack with the Aurora Mk II and swap the Aurora for another ship by paying the difference. The package with your game access stays – according to RSI a standard upgrade only changes the ship; insurance and other contents remain.

How an upgrade works

  1. Buy – in the RSI Pledge Store open the “Ship Upgrades” ↗ tool (menu “Ships” → “Upgrades”), pick the Aurora Mk II on the left and your target ship on the right; check price and availability and order.
  2. Apply – on the RSI site open “My Hangar”. The upgrade is at the top of the list: click the arrow next to it, choose “Apply Upgrade”, select the First Flight Pack, “Next”, enter your password.
  3. Fly – in the game the new ship is now waiting at the terminal.

Important: according to RSI an applied upgrade is permanent and cannot simply be undone. Upgrades only go to a more expensive ship. So fly the loaner ships first, then decide. Source: RSI help “Ship Upgrades (CCUs)” ↗.

RSI Ship Upgrade tool: Aurora Mk II on the left, 100i on the right, the upgrade price at the bottom
RSI's upgrade tool: the Aurora Mk II on the left, the 100i on the right, the price at the bottom – here in the German store, €5.24 including 19 % VAT ($5 before tax). The note “You don’t own a Aurora Mk II” disappears once you own the package. Image © CIG / RSI
“Before you upgrade: fly the loaners. Thirty days are enough to find out whether cargo, mining or salvage suits you. I spent five years paying off my MAX – I know how good it feels to have the right ship, and how bad the wrong one.”
Nadia Serrat · Routes and cargo, Stonehearst Starlines

Starter ships and their upgrade price

Price of the upgrade from the Aurora Mk II in US dollars before sales tax or VAT, as shown in the RSI upgrade tool on October 30, 2026. Prices change during promotions – the price at RSI is always what counts.

100i – official image from RSI

Origin Jumpworks · Starter / Pathfinder · Crew 1

100i

Upgrade from Aurora Mk II+$5

A comfortable single-seater for travel and small jobs – for anyone who likes to be on the move and enjoys some comfort while doing it.

With us: travel and exploration

View ship at RSI
Golem – official image from RSI

Drake Interplanetary · Starter / light mining · Crew 1

Golem

Upgrade from Aurora Mk II+$15

Mining for beginners. Comes as a 30-day loaner in the package – try it first, then decide.

With us: mining

View ship at RSI
Salvation – official image from RSI

Roberts Space Industries · Starter / light salvage · Crew 1

Salvation

Upgrade from Aurora Mk II+$15

Salvaging wrecks on a small scale: strip hull material, process it, sell it.

With us: Repair

View ship at RSI
Avenger Titan – official image from RSI

Aegis Dynamics · Light cargo · Crew 1

Avenger Titan

Upgrade from Aurora Mk II+$15

A fast single-seater with a small cargo hold – an all-rounder for delivery contracts and your first fight.

With us: Starlines

View ship at RSI
Intrepid – official image from RSI

Crusader Industries · Starter / light cargo · Crew 1

Intrepid

Upgrade from Aurora Mk II+$20

A cargo ship for beginners. Also a 30-day loaner in the package.

With us: Starlines

View ship at RSI
Reliant Kore – official image from RSI

MISC · Starter / light cargo · Crew 2

Reliant Kore

Upgrade from Aurora Mk II+$20

For two: small cargo, shared flights, a seat for a second pair of hands at the console.

With us: Starlines

View ship at RSI
C8R Pisces – official image from RSI

Anvil Aerospace · Medical · Crew 1

C8R Pisces

Upgrade from Aurora Mk II+$20

A small rescue ship with medical equipment – if you want to join our rescue flights, this is where to start.

With us: Medical

View ship at RSI
Syulen – official image from RSI

Gatac Manufacture · Starter / Pathfinder · Crew 1

Syulen

Upgrade from Aurora Mk II+$25

Xi’an design for exploration and small cargo – unusual, calm, a ship for explorers.

With us: travel and exploration

View ship at RSI
Nomad – official image from RSI

Consolidated Outland · Starter / light cargo · Crew 1

Nomad

Upgrade from Aurora Mk II+$35

Cargo with a small living area – for anyone who stays out longer.

With us: Starlines

View ship at RSI
Cutlass Black – official image from RSI

Drake Interplanetary · Light cargo / medium fighter · Crew 3

Cutlass Black

Upgrade from Aurora Mk II+$65

The classic for small crews: cargo, combat, out via the ramp. A big step – but one many never regret.

With us: all three divisions

View ship at RSI
C1 Spirit – official image from RSI

Crusader Industries · Light cargo · Crew 2

C1 Spirit

Upgrade from Aurora Mk II+$80

More cargo, more comfort, for two – when getting started turns into a profession.

With us: Starlines

View ship at RSI

The Mustang Alpha and Drake Cutter cost as much as the Aurora Mk II or less – there is no upgrade to them. These ships can only be bought in addition.

“With the Salvation you learn what a wreck is still worth and what isn't. If you want to start with us in Repair, that's exactly right – I'll show you the rest at the wreck.”
Ivo Brenner · Engineer, Stonehearst Repair
“If you want to join Medical: the Pisces is small, but it gets you to the injured and gets them out again. That's all you need to start.”
Myra Voss · Rescue, Stonehearst Medical

Waypoint 06

Checkout

Your guide: Nadia Serrat
  1. Add to cart – add the First Flight Pack (and the upgrade, if you want one) in the RSI store.
  2. Billing address – create and select an address. VAT or sales tax depends on your country and is shown at checkout.
  3. Pay – choose a payment method and complete the purchase. The package then appears in “My Hangar”.
RSI checkout: payment by credit card, Alipay, PayPal or WeChat Pay, final price and Place Order at the bottom right
The last step at checkout: choose a payment method, the final price is at the bottom right. Only “Place Order” actually books. (Example image from the RSI help centre, in US dollars.) Image © CIG / RSI, from the RSI help centre ↗
“Before you click “Place Order”, look at the final price – that's where tax shows up. And because promotions come and go: a quick look at the store to see whether one is running has saved me many a credit.”
Nadia Serrat · Routes and cargo, Stonehearst Starlines

Waypoint 07

Install the launcher

Your guide: Ivo Brenner

You play through the RSI Launcher. According to the RSI help centre:

  1. Download – log in on the RSI site and click “Download” next to the account icon at the top right, or open the download page ↗ directly and choose “Download and install”.
  2. Install – run the installer. The login opens afterwards.
  3. Log in – enter the email and password of your RSI account, plus the code if two-factor login is on.
  4. Install the game – click “Install”. Where the game goes is set under “Settings → Games” in the “Game Library Folder” field – ideally on an SSD.
  5. Launch – once everything is loaded, “Launch Game” appears.
RSI download page
RSI's download page. Log in with your RSI account first – then the launcher is ready to download. Image © CIG / RSI
RSI Launcher: game environment LIVE on the left and the launch button
The RSI Launcher: the game environment (LIVE) on the left, below it the big button. Before installing it says “Install”, afterwards “Launch Game”. Loading takes a while, depending on your connection. Image © CIG / RSI, from the RSI help centre ↗

If the game crashes later: under “Settings → Games” there is “Verify”, which repairs damaged files.

“Give the first launch time. The game sets up a few things the first time, and then it looks as if nothing is happening. Something is happening. Get a coffee, don't cancel.”
Ivo Brenner · Engineer, Stonehearst Repair

Waypoint 08

Create a character

Your guide: Dr. Alice Cordell

After “Launch Game” you land in the main menu. For the big shared universe, choose Universe mode. The first time, you create your character: face, hair, build – your body in the Verse.

Universe menu: home location, current location, server selection and Enter Star Citizen Universe
In Universe mode: your home location at the top, below it your current location, at the bottom the server and “Enter Star Citizen Universe”. Arena Commander and other modes can wait. Image © CIG / RSI, from the RSI help centre ↗
Character editor “Calliope Bio-Reconstruction” with the tabs body type, DNA, hair, styling and preview, the character on the left
The character editor (BiotiCorp's “Calliope Bio-Reconstruction”): on the right the tabs for body type, DNA, hair, styling and preview, on the left your character. At the bottom you can save, reset, undo or randomise. Shown here with the German fan translation. Screenshot: Stonehearst Group · game content © CIG

If character creation hangs or crashes, RSI suggests setting the display mode to “Windowed” under “Options” in the game, finishing the character and switching back afterwards. If the game reports “Unable to save changes”, let Windows sync the clock automatically.

“Take your time with your face. I built mine in five minutes and still see that nose in every mirror on the Goodwill. You change your armour every week – your face stays.”
Dr. Alice Cordell · Surgeon, Stonehearst Medical

Waypoint 09

Your starting location

Your guide: Dr. Kyle Reece

When you first enter the Stanton system you choose, according to RSI, one of four starting locations. It becomes your home city, and that is where your own hangar is. If you later log out somewhere else, you wake up there in a hab next time.

New BabbageA modern city on the ice planet microTech – easy to find your way around, with a space station right above it. Home of the Stonehearst Group.
Area18A densely built city on ArcCorp, a planet that is almost entirely city. Nadia grew up there.
LorvilleAn industrial city on Hurston, rough and dusty. Ivo is from there.
OrisonPlatforms in the clouds of Crusader – home of Orison General, where Reece and Alice worked for a long time.
The four starting locations: New Babbage on microTech, Area18 on ArcCorp, Lorville on Hurston, Orison on Crusader
Four cities, one decision – we recommend New Babbage. Image © CIG / RSI, from the RSI help centre ↗
“We're based in New Babbage. If you wake up there, we're not far away, and the way to the spaceport is short. But honestly: each of the four cities is a good start.”
Dr. Kyle Reece · Operations lead, Stonehearst Medical

Waypoint 10

From waking up to liftoff

Your guide: Craig Harker

Where you wake up depends on the tutorial: if you play the tutorial, you start in bed in your hab. If you skip it, you start right in your own hangar and join at step 4. Later on, too, you start in your hangar in your home city; if you logged out somewhere else, you wake up there in a hab. The sequence with the default keys:

  1. Get up and open the door – in the hab, Y gets you out of bed, F opens the door.
  2. Check your gear – at the storage terminal or with I in the inventory.
  3. To the spaceport – follow the signs, take the train if needed.
  4. Request your ship – have your ship delivered at the ASOP terminal (“Retrieve”), then take the elevator to the hangar. If you start in your own hangar, the terminal is right there.
  5. Board and power up – sit down in the cockpit and make the ship flight ready with Right Alt+R (“Flight Ready”). One by one it works with U (power), I (thrusters), O (shields) and P (weapons).
  6. Takeoff clearance – easiest with Left Alt+N; alternatively call the spaceport in the mobiGlas (F1) under Comms.
  7. Lift off – check that the hangar door is open and the way is clear; thrust upwards with Space, raise the landing gear with N.
  8. Leave the atmosphere – straight up until the altitude readout disappears. Only then is a quantum jump possible.
Hab in Orison: bed, lockers and storage terminal
With the tutorial your first evening starts here: a hab in Orison. It looks different in every city; bed, door and storage terminal are everywhere. Screenshot: Weehamster, Star Citizen Wiki ↗, licence CC BY-SA 4.0 ↗ · game content © CIG
ASOP terminal with the fleet list, status Stored and action Retrieve
At the ASOP terminal you get your ship: it is listed as “Stored”, one click on “Retrieve” delivers it to the hangar. Image © CIG / RSI, from the RSI help centre ↗
Pilot seat in the cockpit of the Aurora Mk II
Your seat for takeoff: the pilot seat of the Aurora Mk II. Flight Ready, takeoff clearance, door open – then up. Image © CIG, via the Star Citizen Wiki ↗
“Look first, then lift off. Hangar door open, clearance granted, nothing above you. Then rise slowly and only open the throttle once you're outside. In nineteen years in the Navy nobody ever told me off for a takeoff that was too careful.”
Craig Harker · Pilot, Stonehearst Medical

How it goes on after takeoff – first station, first landing, first money – is on the get-started page under Your first evening in New Babbage.

Destination reached

Welcome aboard

You have an account, a ship and your first launch behind you. If you want to fly with us: our three divisions are organizations on RSI, where you can apply. And if you want to know how the crew itself started out, read the logbook.

“Welcome. You'll learn the rest along the way – and if you ever get stuck, call. The emergency channel is manned.”
Dr. Kyle Reece · Operations lead, Stonehearst Medical

Stonehearst Group

Join via RSI

Our three divisions are organizations on RSI. You can apply or get in touch there.

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